![]() This takes maximum effect not just when NPCs that like each other are in the same town, but are in different rooms in the same building, connected by doors or platforms. Place NPCs next to other NPCs that they like.Here are some ways to increase their happiness: The biome the NPC’s house is located in.The presence of certain NPCs in the same town.The size of the NPC’s house, including not having a house at all.Happiness is affected by a variety of factors: NPCs gained the Happiness stat, which when increased or decreased will cause them to change their prices and, if they sell items, allow the player to purchase Pylons. Pylons are only sold by NPCs when their happiness is high enough. Additional requirements before pylons will be sold may include number or happiness of NPCs in the area. They may only be sold by NPC vendors who are living in that biome. The pylon can be sold by every NPC in the biome, as long as they have high enough happiness. Pylons are sold by NPC vendors, and have interactions with the Town mechanic.The pylon network cannot be used during Boss battles or when invasions are announced or in progress.Only one of each type Pylon may be placed in a world.Pylons only function when in the matching biome.The system they form is known as the pylon network. Pylons are only practical if there are 2 or more in the world.Pylons can only be used when there are 2 or more NPCs nearby.They allow a player to teleport to any other pylon with the following restrictions: ![]() Guide to Population Control (Town System) Pylons That could be used as several outposts in different biomes. This guide is a suggestion on how NPCs should be brought together to form several towns. Terraria 1.4 update, Journey’s End, added new mechanic for Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world. A guide on how to control population control (Town system, NPC, happiness, Pylons, etc.) in Terraria 1.4. ![]()
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